Nov 10, 2007, 09:48 PM // 21:48
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#1
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Ascalonian Squire
Join Date: Nov 2007
Location: Richmond, CA
Profession: W/N
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W/Mo and Healing Prayers
Why do people say that W/Mo with healing prayers is a bad thing. It's way better than using Healing Signet. I mean look at Healing Breeze. Health Regen and it cast faster than Healing Signet. So is Vigorous Spirit. Even in pvp I still think Healing Prayers beats Healing Signet. The most used ones for a warrior in Healing Prayers is faster and if you have bad energy management then go with Vigorous Spirit.
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Nov 10, 2007, 10:00 PM // 22:00
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#2
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Jungle Guide
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Quote:
Originally Posted by Black Kenpachi
Why do people say that W/Mo with healing prayers is a bad thing.
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Because it's not efficient for energy and it requires you to spec into another attribute just for a heal, while if you go for Tactics (if you even use a self heal), you can actually get stuff out of it (a shield, for example).
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It's way better than using Healing Signet.
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It's really not.
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I mean look at Healing Breeze. Health Regen and it cast faster than Healing Signet.
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Exactly. It's health regen. Usually when you need to heal, you need it right away. You don't want to have to wait. It also costs 10 energy and a heavy spec to get the minimal heal it provides. AND it can be removed since it's an enchantment.
Which requires you to attack and, since you should only be healing yourself if you're close to death and you shouldn't be attacking if you're dying, Vigorous Spirit makes no sense. And it's an enchantment and requires an outside spec, so it fails on those accounts as well.
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Even in pvp I still think Healing Prayers beats Healing Signet. The most used ones for a warrior in Healing Prayers is faster and if you have bad energy management then go with Vigorous Spirit.
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You barely see anyone using a self heal in PvP anyways. And even then, Healing Signet heals for more with a better attribute spread, can't be removed, and you don't have to wait for it. If you're wasting your energy on healing yourself, then you need to get better monks.
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Nov 10, 2007, 10:12 PM // 22:12
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#3
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Lion's Arch Merchant
Join Date: Jun 2006
Location: RA, reporting you
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in before lock
Because a monk with 14 healing prayers and good spells is better than a wammo with 8 healing prayers and healing breeze. Because it doesn't matter how strong you are if you have no energy. Because people care more about being cool than being competent or honest. What the hell does healing signet have to do with anything? Which answer do you want to hear?
Of course healing prayers are better than healing signet - that's why people play monks. Please tell me how play wammo right, without bad energy management.
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Nov 10, 2007, 10:21 PM // 22:21
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#4
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Attn: Stormlord Alex,
Quote:
Originally Posted by Stormlord Alex
What can I say? I'm a hardcore Warrior and masochist
They're not usually this bad though... Q&A dumped it on me >.>
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You were saying? -_-
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Nov 10, 2007, 10:24 PM // 22:24
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#5
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Krytan Explorer
Join Date: Apr 2007
Location: Arizona
Guild: Clanless Fraggers
Profession: R/Mo
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wammos were really only effective in some areas of prophecies where there is no heavy enchantment removal
and the build is basically
[skill]penetrating blow[/skill][skill]dismember[/skill] [skill]executioner's strike[/skill] or [skill]agonizing chop[/skill]
for sword [skill]sever artery[/skill][skill]gash[/skill][skill]galrath slash[/skill]
plus
[skill]dolyak signet[/skill][skill]healing breeze[/skill][skill]healing hands[/skill][skill]mending[/skill] and res
using radiant insignias should give you enough energy, you could probably toss dolyak signet for a ias. you could probably dump the res too for party buff like [skill]"watch yourself!"[/skill]
It really doesn't work in the other campaigns where there is enchantment striping galore, especially in nightfall where everything hates the dervish with utmost intensity.
If you're gonna be wammo save it for prophecies
In all honesty though leaving the healing to the monks so you can save your skill bar for pumping out more damage is the better way to go
Last edited by MBP; Nov 10, 2007 at 10:38 PM // 22:38..
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Nov 10, 2007, 10:33 PM // 22:33
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#6
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Since the op mentioned pvp, you can assume that I flame the above post badly.
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Nov 10, 2007, 10:40 PM // 22:40
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#7
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Administrator
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Hmm, how to say this nicely: W/Mo's with Healing Prayers suck really hard mate.
-You're wasting ~50 attribute points.
-They're strippable.
-Get Monks that don't fail.
-You have 2 perfectly acceptable heals, one in Str and one in Tactics, both of which allow full use of a shield (don't have to drop a line to make Healing Prayers ~8)
-It's simply not as effective as Warrior selfheals and [skill=text]"Watch Yourself!"[/skill]
-It hampers you ability to pwn nub AI.
-There's no need to spend 2-3 slots on something 1 slot can do.
-It's energy inefficient.
The only real pro is that the average PuG (i.e, random noobs), will think you're super pro and you'll pwn everything!!!!1!!one!!
8 good reasons for Warrior heals > Wammo heals.
EDIT: A list of all the Monk skills that should ever touch a Warrior's bar:
[card]Mending Touch[/card][card]Succor[/card][card]Rebirth[/card][card]Resurrection Chant[/card][card]Purge Signet[/card][card]Holy Veil[/card]. You'll only need Rebirth in PuGs, where wipes happen really often, and you'll only need PS and HV if you're Monks still suck.
Last edited by Marty Silverblade; Nov 10, 2007 at 10:42 PM // 22:42..
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Nov 10, 2007, 11:24 PM // 23:24
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#8
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by Black Kenpachi
Why do people say that W/Mo with healing prayers is a bad thing. It's way better than using Healing Signet. I mean look at Healing Breeze. Health Regen and it cast faster than Healing Signet. So is Vigorous Spirit. Even in pvp I still think Healing Prayers beats Healing Signet. The most used ones for a warrior in Healing Prayers is faster and if you have bad energy management then go with Vigorous Spirit.
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Because it is a waste. Exactly how much do you think you need to be able to heal yourself? What about "Watch Yourself!" "Shields Up!" and "Save Yourselves!", defenses that actually help your group? You have a monk to heal you, if you truly must have a self-heal, bring Healing Signet. Which leads me to another point...
...Healing Breeze is garbage compared to Healing Signet. Assuming 8 Healing Prayers, you have +7 regen with Breeze. That's 14 points of health gained per second. At a paltry 8 Tactics, Healing Signet heals you for 100. It would take you 7 seconds to gain that much with Breeze. If you need a heal, 7 seconds means death. Hell, 3 seconds means death. If you take into account that the only time you should ever have to heal yourself is in an extreme emergency, having to wait 2 seconds instead of 7 for a heal isn't such a bad deal anymore. On top of that, most of us run more than 8 Tactics anyway, and 8 Healing Prayers is laughably high for a Warrior.
Anyway, a W/Mo with healing prayers is a low-DPS self-heal machine that offers comparatively little to a group in either PvE or PvP.
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Nov 10, 2007, 11:28 PM // 23:28
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#9
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Simple:
Warrior with decent damage build + a monk with decent healing build >>>>>>>>> 2 wammos.
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Nov 10, 2007, 11:42 PM // 23:42
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#10
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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Wammo's home = Pve
Wammo's go visit = Ab/Ra
Wammo's banned from = Ha
the rest... well thats a line that gets crossed to much.
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Nov 11, 2007, 12:03 AM // 00:03
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#11
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Ascalonian Squire
Join Date: Nov 2007
Location: Richmond, CA
Profession: W/N
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Well then can someone tell me if this build is good for a PvE Wammo in general? BTW I only have Proph and Factions.
Strength 8+1 Rune
Tactics 10+1 Rune
Swordsmanship 12+3 Rune +1 Helm
Sun and Moon Slash
SliverWing Slash
Galrath Slash
Dragon Slash
Dolyak Sig
Watch Yourself
Heal Sig
Ressurect
Then for PvP:
Strength 8+1 Rune
Swordsmanship 12+3 Rune +1 Helm
Smiting Prayers 10
Sever Artery
Gash
Sun and Moon Slash
Frenzy
Bull's Charge
Strength Of Honor
Purge Sig or Holy Veil
Rez Sig
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Nov 11, 2007, 01:16 AM // 01:16
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#12
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The Greatest
Join Date: Feb 2006
Profession: W/
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Healing prayers on a warrior is bad because you're using useful attribute points for crap spells. All a warrior needs is healing signet. Monks are in the party for a reason. Now I'm not saying you can go aggro 5 mobs and expect the monk to keep you alive, but if you aggro 1 or 2 groups and you dont act like a retard, all you'll need is a monk.
Ressurect is a pretty bad res, I'd go with res sig or sunspear rebirth sig. As for your PvP build, it's crap. You have no self heal and you're wasting attribute points on an enchantment that isn't that great and can be removed. Also a sup rune in PvP is bad.
Last edited by Arkantos; Nov 11, 2007 at 01:20 AM // 01:20..
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Nov 11, 2007, 01:59 AM // 01:59
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#13
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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The only time you should really invest in HP as a warrior is if you are farming somewhere specific. An example of this is troll farming in NM back in proph. In theory you could use WoH now as a self heal, but that'd be a waste of an elite most of the time.
Note in VS's defense even though it isn't a great skill, as a warrior you should be attacking and it could help reduce the damage coming in a little. However a monk using VS on you would give you more HP per attack and if you need to heal yourself, use heal sig because you should have points in tactics anyways. A hybrid monk might consider bringing it as a cover enchant because of its quick cast time or as a prelude to DK, but that discussion belongs in the monk boards.
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Nov 11, 2007, 02:00 AM // 02:00
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#14
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by Black Kenpachi
Well then can someone tell me if this build is good for a PvE Wammo in general? BTW I only have Proph and Factions.
Strength 8+1 Rune
Tactics 10+1 Rune
Swordsmanship 12+3 Rune +1 Helm
Sun and Moon Slash
SliverWing Slash
Galrath Slash
Dragon Slash
Dolyak Sig
Watch Yourself
Heal Sig
Ressurect
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Resurrect is the only res skill without a single redeeming quality. I would go with Res Signet, Resurrection Chant (with low healing prayers!!), or Flesh Of My Flesh. Nearly anything goes in PvE, but rezzing your party members with only 25% health and no energy is not one of them. You're in the right mindset to use /Mo secondary for a hard res, though.
Quote:
Originally Posted by Black Kenpachi
Then for PvP:
Strength 8+1 Rune
Swordsmanship 12+3 Rune +1 Helm
Smiting Prayers 10
Sever Artery
Gash
Sun and Moon Slash
Frenzy
Bull's Charge
Strength Of Honor
Purge Sig or Holy Veil
Rez Sig
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The extra damage from Strength of Honor doesn't justify 10 Smiting Prayers. Replacing it with Final Thrust (or even just Galrath Slash) will increase your damage way more and free up those attributes on top of it.
Last edited by iridescentfyre; Nov 11, 2007 at 02:02 AM // 02:02..
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Nov 11, 2007, 02:21 AM // 02:21
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#15
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: douches
Profession: W/E
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well i use shadow refuge on sin as secondary instead of healing breeze, i am not judged
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Nov 11, 2007, 03:24 AM // 03:24
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#16
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Ascalonian Squire
Join Date: Nov 2007
Location: Richmond, CA
Profession: W/N
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Quote:
Originally Posted by Arkantos
Also a sup rune in PvP is bad.
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How is a sup rune in PvP bad? In PvP warrior's are supposed to be killing with the highest damage possible. Thats's why frenzy is the best IAS in PvP.
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Nov 11, 2007, 03:37 AM // 03:37
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#17
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by Black Kenpachi
How is a sup rune in PvP bad? In PvP warrior's are supposed to be killing with the highest damage possible. Thats's why frenzy is the best IAS in PvP.
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The numbers will show that from 14 Axe Mastery (12+1+1) to 16 (12+1+3), the damage difference is negligible. However in a PvP setting, +75 hp is not negligible.
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Nov 11, 2007, 04:06 AM // 04:06
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#18
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Desert Nomad
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Quote:
Originally Posted by Black Kenpachi
Even in pvp I still think Healing Prayers beats Healing Signet.
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Do everyone a favor, and keep your demon child Wammo away from PvP.
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Nov 11, 2007, 05:06 AM // 05:06
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#19
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Black Kenpachi
How is a sup rune in PvP bad? In PvP warrior's are supposed to be killing with the highest damage possible. Thats's why frenzy is the best IAS in PvP.
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First of all, the difference in damage between 16 weapon mastery and 14 weapon mastery isn't that great, and it's been proven. With -75hp and dp, you'll have a very low amount of health and you'll be an easy target. 14 weapon mastery + save 75 health > 16 weapon mastery + lose 75 health.
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Nov 11, 2007, 06:32 AM // 06:32
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#20
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Ascalonian Squire
Join Date: Nov 2007
Location: Richmond, CA
Profession: W/N
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Thanks for the info. I completely realized how many flaws I had.
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